Searched refs:spilled_ (Results 1 – 2 of 2) sorted by relevance
73 bool IsSpilled() const { return spilled_; } in IsSpilled()78 bool spilled_; variable
287 spilled_(false) { in ScratchRegisterScope()288 reg_ = resolver_->AllocateScratchRegister(blocked, number_of_registers, if_scratch, &spilled_); in ScratchRegisterScope()290 if (spilled_) { in ScratchRegisterScope()297 if (spilled_) { in ~ScratchRegisterScope()