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Searched refs:loop_frames_ (Results 1 – 3 of 3) sorted by relevance

/bootable/recovery/recovery_ui/
Dscreen_ui.cpp349 return intro_done_ ? loop_frames_[current_frame_].get() : intro_frames_[current_frame_].get(); in GetCurrentFrame()
399 gr_get_height(loop_frames_[0].get()); in GetAnimationBaseline()
408 int elements_sum = gr_get_height(loop_frames_[0].get()) + PixelsFromDp(kLayouts[layout_][ICON]) + in GetProgressBaseline()
780 current_frame_ = (current_frame_ + 1) % loop_frames_.size(); in ProgressThreadLoop()
958 loop_frames_.clear(); in LoadAnimation()
959 loop_frames_.reserve(loop_frames); in LoadAnimation()
961 loop_frames_.emplace_back(LoadBitmap(frame_name)); in LoadAnimation()
/bootable/recovery/recovery_ui/include/recovery_ui/
Dscreen_ui.h355 std::vector<std::unique_ptr<GRSurface>> loop_frames_; variable
/bootable/recovery/tests/unit/
Dscreen_ui_test.cpp543 ASSERT_EQ(3u, ui_->loop_frames_.size()); in TEST_F()