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/cts/tests/tests/graphics/jni/
Dandroid_graphics_cts_CameraGpuCtsActivity.cpp138 GLuint fragShader = loadShader(GL_FRAGMENT_SHADER, kFragShader); in initRenderer() local
140 if (vertShader == 0 || fragShader == 0) { in initRenderer()
148 glAttachShader(mProgram, fragShader); in initRenderer()