Searched refs:fragShader (Results 1 – 1 of 1) sorted by relevance
138 GLuint fragShader = loadShader(GL_FRAGMENT_SHADER, kFragShader); in initRenderer() local140 if (vertShader == 0 || fragShader == 0) { in initRenderer()148 glAttachShader(mProgram, fragShader); in initRenderer()