Searched refs:mFrustrumProjectionMatrix (Results 1 – 2 of 2) sorted by relevance
47 mProjectionMatrix = mFrustrumProjectionMatrix; in onSurfaceChanged()73 mProjectionMatrix = mFrustrumProjectionMatrix; in doPreRenderingSetup()
56 protected float[] mFrustrumProjectionMatrix = new float[MATRIX_4X4]; field in BaseRenderer164 Matrix.frustumM(mFrustrumProjectionMatrix, 0, left, right, bottom, top, near, far); in onSurfaceChanged()