Searched refs:mMVPMatrixHandle (Results 1 – 10 of 10) sorted by relevance
/cts/tests/openglperf2/jni/graphics/ |
D | PerspectiveProgram.h | 38 int mMVPMatrixHandle; variable
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D | PerspectiveProgram.cpp | 28 mMVPMatrixHandle = glGetUniformLocation(programId, "u_MVPMatrix"); in PerspectiveProgram()
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D | PerspectiveMeshNode.cpp | 55 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
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/cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/sixdof/Renderer/Renderable/ |
D | RectangleRenderable.java | 92 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 113 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); in drawRectangle()
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D | CameraPreviewRenderable.java | 108 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 153 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); in drawCameraPreview()
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D | ConeRenderable.java | 119 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 152 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); in drawCone()
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D | RingRenderable.java | 127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgramHandle, "u_MVPMatrix"); in draw() 160 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, getMvpMatrix(), 0); in drawRing()
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D | Renderable.java | 40 protected int mMVPMatrixHandle; field in Renderable
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/cts/tests/openglperf2/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 59 glUniformMatrix4fv(prog.mMVPMatrixHandle, 1, false, prog.mMVPMatrix.mData); in before()
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/cts/tests/tests/openglperf/src/android/openglperf/cts/ |
D | PlanetsRenderer.java | 79 private int mMVPMatrixHandle; field in PlanetsRenderer 141 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix"); in onSurfaceCreated() 169 GLES20.glUniformMatrix4fv(mMVPMatrixHandle, 1, false, mMVPMatrix, 0); in onDrawFrame()
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