Searched refs:mSceneGraphs (Results 1 – 4 of 4) sorted by relevance
53 for (size_t i = 0; i < mSceneGraphs.size(); i++) { in tearDown()54 delete mSceneGraphs[i]; in tearDown()68 for (size_t i = 0; i < mSceneGraphs.size(); i++) { in update()69 delete mSceneGraphs[i]; in update()71 mSceneGraphs.clear(); in update()77 mSceneGraphs[index]->drawProgram(*mModelMatrix, *mViewMatrix, *mProjectionMatrix); in drawSceneGraph()
45 std::vector<ProgramNode*> mSceneGraphs; variable
156 mSceneGraphs.push_back(lightSceneGraph); in updateSceneGraphs()162 mSceneGraphs.push_back(blurSceneGraph); in updateSceneGraphs()169 mSceneGraphs.push_back(glowSceneGraph); in updateSceneGraphs()189 mSceneGraphs[0]->drawProgram(*mFboModelMatrix, *mFboViewMatrix, *mFboProjectionMatrix); // Mesh in draw()191 mSceneGraphs[1]->drawProgram(*mFboModelMatrix, *mFboViewMatrix, *mFboProjectionMatrix); // Blur in draw()
144 mSceneGraphs.push_back(mainSceneGraph); in updateSceneGraphs()173 mSceneGraphs.push_back(waterSceneGraph); in updateSceneGraphs()