Home
last modified time | relevance | path

Searched refs:mTextureCoordsHandle (Results 1 – 1 of 1) sorted by relevance

/cts/tests/tests/graphics/jni/
Dandroid_graphics_cts_CameraGpuCtsActivity.cpp163 mTextureCoordsHandle = glGetAttribLocation(mProgram, "aTextureCoords"); in initRenderer()
252 glVertexAttribPointer(mTextureCoordsHandle, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), in drawFrame()
254 glEnableVertexAttribArray(mTextureCoordsHandle); in drawFrame()
290 GLuint mTextureCoordsHandle{0}; member in __anon3c2945ab0111::CameraFrameRenderer