Searched refs:mTextureCoordsHandle (Results 1 – 1 of 1) sorted by relevance
163 mTextureCoordsHandle = glGetAttribLocation(mProgram, "aTextureCoords"); in initRenderer()252 glVertexAttribPointer(mTextureCoordsHandle, 2, GL_FLOAT, GL_FALSE, 4 * sizeof(GLfloat), in drawFrame()254 glEnableVertexAttribArray(mTextureCoordsHandle); in drawFrame()290 GLuint mTextureCoordsHandle{0}; member in __anon3c2945ab0111::CameraFrameRenderer