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Searched refs:mTextureUniform (Results 1 – 1 of 1) sorted by relevance

/cts/tests/tests/graphics/jni/
Dandroid_graphics_cts_CameraGpuCtsActivity.cpp166 mTextureUniform = glGetUniformLocation(mProgram, "sTexture"); in initRenderer()
245 glUniform1i(mTextureUniform, 0); in drawFrame()
288 GLuint mTextureUniform{0}; member in __anon3c2945ab0111::CameraFrameRenderer