Searched refs:mTextureUniform (Results 1 – 1 of 1) sorted by relevance
166 mTextureUniform = glGetUniformLocation(mProgram, "sTexture"); in initRenderer()245 glUniform1i(mTextureUniform, 0); in drawFrame()288 GLuint mTextureUniform{0}; member in __anon3c2945ab0111::CameraFrameRenderer