Searched refs:several (Results 1 – 3 of 3) sorted by relevance
221 final int several = 3; // arbitrary in testPlaySmallBuffer() local226 + (several * framesWrittenTotal * MILLIS_PER_SECOND / setup.sampleRate); in testPlaySmallBuffer()250 final int several = 4; // arbitrary in testPlayPauseSmallBuffer() local251 for (int i = 0; i < several; i++) { in testPlayPauseSmallBuffer()
57 critical remarks on the benchmark - I agree with several of them - and102 At several places in the benchmark, code has been added, but only in247 several compilation units (5 in the Ada version, 2 in the C version)253 practice, where programs consist of several independently compiled273 attempt has been made to provide a Pascal version with several300 example, there are several places in Dhrystone where performance
4 // Defines several LUTs for speed up for uint8 pixel type.