Searched refs:vertShader (Results 1 – 2 of 2) sorted by relevance
137 GLuint vertShader = loadShader(GL_VERTEX_SHADER, kVertShader); in initRenderer() local140 if (vertShader == 0 || fragShader == 0) { in initRenderer()146 glAttachShader(mProgram, vertShader); in initRenderer()
653 std::vector<uint8_t> vertShader; in init() local654 vertShader.resize(vertShaderLength); in init()655 AAsset_read(vertFile, static_cast<void *>(vertShader.data()), in init()675 .pCode = reinterpret_cast<const uint32_t *>(vertShader.data()), in init()