Searched refs:VERTS (Results 1 – 3 of 3) sorted by relevance
218 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()222 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()226 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()238 for (int i = 0; i < VERTS; i++) { in Triangle()244 for (int i = 0; i < VERTS; i++) { in Triangle()250 for(int i = 0; i < VERTS; i++) { in Triangle()264 glDrawElements(GL_TRIANGLE_STRIP, VERTS, in draw()268 private final static int VERTS = 3; field in StaticTriangleRenderer.Triangle
186 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()190 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()194 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()206 for (int i = 0; i < VERTS; i++) { in Triangle()212 for (int i = 0; i < VERTS; i++) { in Triangle()218 for(int i = 0; i < VERTS; i++) { in Triangle()232 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, in draw()236 private final static int VERTS = 3; field in Triangle
292 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()296 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()300 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()304 for (int i = 0; i < VERTS; i++) { in Triangle()310 for (int i = 0; i < VERTS; i++) { in Triangle()316 for(int i = 0; i < VERTS; i++) { in Triangle()330 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, in draw()342 private final static int VERTS = 3; field in Triangle