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Searched refs:VERTS (Results 1 – 3 of 3) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DStaticTriangleRenderer.java218 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()
222 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()
226 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()
238 for (int i = 0; i < VERTS; i++) { in Triangle()
244 for (int i = 0; i < VERTS; i++) { in Triangle()
250 for(int i = 0; i < VERTS; i++) { in Triangle()
264 glDrawElements(GL_TRIANGLE_STRIP, VERTS, in draw()
268 private final static int VERTS = 3; field in StaticTriangleRenderer.Triangle
DTriangleRenderer.java186 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()
190 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()
194 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()
206 for (int i = 0; i < VERTS; i++) { in Triangle()
212 for (int i = 0; i < VERTS; i++) { in Triangle()
218 for(int i = 0; i < VERTS; i++) { in Triangle()
232 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, in draw()
236 private final static int VERTS = 3; field in Triangle
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DSpriteTextRenderer.java292 ByteBuffer vbb = ByteBuffer.allocateDirect(VERTS * 3 * 4); in Triangle()
296 ByteBuffer tbb = ByteBuffer.allocateDirect(VERTS * 2 * 4); in Triangle()
300 ByteBuffer ibb = ByteBuffer.allocateDirect(VERTS * 2); in Triangle()
304 for (int i = 0; i < VERTS; i++) { in Triangle()
310 for (int i = 0; i < VERTS; i++) { in Triangle()
316 for(int i = 0; i < VERTS; i++) { in Triangle()
330 gl.glDrawElements(GL10.GL_TRIANGLE_STRIP, VERTS, in draw()
342 private final static int VERTS = 3; field in Triangle