Searched refs:createFrameBuffer (Results 1 – 1 of 1) sorted by relevance
91 … mFramebuffer = createFrameBuffer(gl, mFramebufferWidth, mFramebufferHeight, mTargetTexture); in onSurfaceCreated()194 private int createFrameBuffer(GL10 gl, int width, int height, int targetTextureId) { in createFrameBuffer() method in FrameBufferObjectActivity.Renderer