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Searched refs:darkColor (Results 1 – 8 of 8) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/animation/
DReversingAnimation.java114 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in createBall() local
116 50f, color, darkColor, Shader.TileMode.CLAMP); in createBall()
DAnimationSeeking.java138 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in addBall() local
140 50f, color, darkColor, Shader.TileMode.CLAMP); in addBall()
DAnimationCloning.java118 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in addBall() local
120 50f, color, darkColor, Shader.TileMode.CLAMP); in addBall()
DCustomEvaluator.java153 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in createBall() local
155 50f, color, darkColor, Shader.TileMode.CLAMP); in createBall()
DMultiPropertyAnimation.java155 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in addBall() local
157 50f, color, darkColor, Shader.TileMode.CLAMP); in addBall()
DAnimationLoading.java175 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in addBall() local
177 50f, color, darkColor, Shader.TileMode.CLAMP); in addBall()
DBouncingBalls.java164 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in addBall() local
166 50f, color, darkColor, Shader.TileMode.CLAMP); in addBall()
DAnimatorEvents.java182 int darkColor = 0xff000000 | red/4 << 16 | green/4 << 8 | blue/4; in createBall() local
184 50f, color, darkColor, Shader.TileMode.CLAMP); in createBall()