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Searched refs:depth (Results 1 – 10 of 10) sorted by relevance

/development/samples/devbytes/animation/ActivityAnimations/src/com/example/android/activityanim/
DShadowLayout.java83 public void setShadowDepth(float depth) { in setShadowDepth() argument
84 if (depth != mShadowDepth) { in setShadowDepth()
85 mShadowDepth = depth; in setShadowDepth()
/development/vndk/tools/sourcedr/ninja/tests/testdata/
Dpool.ninja2 depth = 5
/development/samples/training/network-usage/src/com/example/android/networkusage/
DStackOverflowXmlParser.java157 int depth = 1; in skip() local
158 while (depth != 0) { in skip()
161 depth--; in skip()
164 depth++; in skip()
/development/samples/browseable/BasicSyncAdapter/src/com.example.android.basicsyncadapter/net/
DFeedParser.java247 int depth = 1; in skip() local
248 while (depth != 0) { in skip()
251 depth--; in skip()
254 depth++; in skip()
/development/tools/rmtypedefs/test/com/android/tools/rmtypedefs/
DRmTypeDefsTest.java212 private void list(StringBuilder sb, File file, String prefix, int depth, String rootName) { in list() argument
213 for (int i = 0; i < depth; i++) { in list()
221 if (depth == 0 && rootName != null) { // avoid temp-name in list()
240 list(sb, child, prefix, depth + 1, rootName); in list()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DSensorTest.java64 final int depth = mDepth; in computeAve() local
67 for (int i = 0; i < depth; i++) { in computeAve()
71 index = depth - 1; in computeAve()
/development/samples/XmlAdapters/src/com/example/android/xmladapters/
DAdapters.java540 int depth = parser.getDepth(); in createAdapterFromXml() local
542 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && in createAdapterFromXml()
636 int depth = parser.getDepth(); in parse() local
638 while (((type = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) && in parse()
728 int depth = parser.getDepth(); in findBinder() local
732 while (((tagType = parser.next()) != XmlPullParser.END_TAG || parser.getDepth() > depth) in findBinder()
/development/samples/devbytes/graphics/FoldingLayout/src/com/example/android/foldinglayout/
DFoldingLayout.java363 float depth = mIsHorizontal ? in calculateMatrices()
372 float scaleFactor = DEPTH_CONSTANT / (DEPTH_CONSTANT + depth); in calculateMatrices()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixTrackingGL.java113 public void glClearDepthf(float depth) { in glClearDepthf() argument
114 mgl.glClearDepthf(depth); in glClearDepthf()
117 public void glClearDepthx(int depth) { in glClearDepthx() argument
118 mgl.glClearDepthx(depth); in glClearDepthx()
/development/samples/SearchableDictionary/res/raw/
Ddefinitions.txt242 depth - n. the attribute or quality of being deep, strong, or intense
875 shallow - j. lacking depth of intellect or knowledge; concerned only with what is obvious