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Searched refs:far (Results 1 – 7 of 7) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixStack.java43 float near, float far) { in glFrustumf() argument
44 Matrix.frustumM(mMatrix, mTop, left, right, bottom, top, near, far); in glFrustumf()
48 int far) { in glFrustumx() argument
51 fixedToFloat(near), fixedToFloat(far)); in glFrustumx()
103 float near, float far) { in glOrthof() argument
104 Matrix.orthoM(mMatrix, mTop, left, right, bottom, top, near, far); in glOrthof()
108 int far) { in glOrthox() argument
111 fixedToFloat(near), fixedToFloat(far)); in glOrthox()
DMatrixTrackingGL.java192 public void glDepthRangef(float near, float far) { in glDepthRangef() argument
193 mgl.glDepthRangef(near, far); in glDepthRangef()
196 public void glDepthRangex(int near, int far) { in glDepthRangex() argument
197 mgl.glDepthRangex(near, far); in glDepthRangex()
261 float near, float far) { in glFrustumf() argument
262 mCurrent.glFrustumf(left, right, bottom, top, near, far); in glFrustumf()
263 mgl.glFrustumf(left, right, bottom, top, near, far); in glFrustumf()
268 int far) { in glFrustumx() argument
269 mCurrent.glFrustumx(left, right, bottom, top, near, far); in glFrustumx()
270 mgl.glFrustumx(left, right, bottom, top, near, far); in glFrustumx()
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/development/ndk/zlib/
Dzconf.h291 # define FAR far
300 # define FAR far
/development/host/windows/usb/api/
DBUILDME.TXT25 probably not too far from the WDK that this code was originally built with, so
/development/host/windows/usb/winusb/
DBUILDME.TXT25 probably not too far from the WDK that this code was originally built with, so
/development/host/windows/usb/adb_winapi_test/
DBUILDME.TXT25 probably not too far from the WDK that this code was originally built with, so
/development/sdk/
Dsdk_files_NOTICE.txt6447 So far as we are aware, there are no patent restrictions on the remaining