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Searched refs:glBindBuffer (Results 1 – 3 of 3) sorted by relevance

/development/samples/ApiDemos/src/com/example/android/apis/graphics/
DMatrixPaletteRenderer.java190 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in createBufferObjects()
194 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in createBufferObjects()
210 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in draw()
220 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in draw()
225 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
226 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
DCubeMapActivity.java346 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in createBufferObjects()
350 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in createBufferObjects()
367 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in draw()
373 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in draw()
377 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw()
378 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
DMatrixTrackingGL.java753 public void glBindBuffer(int target, int buffer) { in glBindBuffer() method in MatrixTrackingGL