Searched refs:glBindBuffer (Results 1 – 3 of 3) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/graphics/ |
D | MatrixPaletteRenderer.java | 190 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in createBufferObjects() 194 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in createBufferObjects() 210 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in draw() 220 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in draw() 225 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 226 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
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D | CubeMapActivity.java | 346 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in createBufferObjects() 350 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in createBufferObjects() 367 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, mVertexBufferObjectId); in draw() 373 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, mElementBufferObjectId); in draw() 377 gl11.glBindBuffer(GL11.GL_ARRAY_BUFFER, 0); in draw() 378 gl11.glBindBuffer(GL11.GL_ELEMENT_ARRAY_BUFFER, 0); in draw()
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/development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/ |
D | MatrixTrackingGL.java | 753 public void glBindBuffer(int target, int buffer) { in glBindBuffer() method in MatrixTrackingGL
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