Searched refs:glMatrixMode (Results 1 – 16 of 16) sorted by relevance
55 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode in onSurfaceChanged()
59 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()86 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
47 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()76 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
101 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOnscreen()112 gl.glMatrixMode(GL10.GL_MODELVIEW); in drawOnscreen()139 gl.glMatrixMode(GL10.GL_PROJECTION); in drawOffscreenImage()148 gl.glMatrixMode(GL10.GL_MODELVIEW); in drawOffscreenImage()
158 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()181 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
144 glMatrixMode(GL_MODELVIEW); in onDrawFrame()177 glMatrixMode(GL_PROJECTION); in onSurfaceChanged()
131 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()164 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
325 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()348 gl.glMatrixMode(GL11Ext.GL_MATRIX_PALETTE_OES); in onDrawFrame()378 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
68 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()111 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
57 gl2.glMatrixMode(mode); in getMatrix()
319 gl.glMatrixMode(GL10.GL_PROJECTION); in beginDrawing()323 gl.glMatrixMode(GL10.GL_MODELVIEW); in beginDrawing()357 gl.glMatrixMode(GL10.GL_PROJECTION); in endDrawing()359 gl.glMatrixMode(GL10.GL_MODELVIEW); in endDrawing()
158 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()253 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
422 public void glMatrixMode(int mode) { in glMatrixMode() method in MatrixTrackingGL436 mgl.glMatrixMode(mode); in glMatrixMode()
127 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()144 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
105 gl.glMatrixMode(GL10.GL_MODELVIEW); in onDrawFrame()136 gl.glMatrixMode(GL10.GL_PROJECTION); in onSurfaceChanged()
207 gl.glMatrixMode(gl.GL_MODELVIEW); in onDraw()