Searched refs:mDestroyAnimProgress (Results 1 – 2 of 2) sorted by relevance
/development/samples/ApiDemos/src/com/example/android/apis/view/ |
D | GameView.java | 507 protected float mDestroyAnimProgress; 547 mDestroyAnimProgress += tau / getDestroyAnimDuration(); 548 if (mDestroyAnimProgress >= 1.0f) { 689 setPaintARGBBlend(mPaint, mDestroyAnimProgress, 731 setPaintARGBBlend(mPaint, mDestroyAnimProgress, 762 setPaintARGBBlend(mPaint, mDestroyAnimProgress, 766 mSize * (1.0f - mDestroyAnimProgress), mPaint);
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/development/samples/ControllerSample/src/com/example/controllersample/ |
D | GameView.java | 504 protected float mDestroyAnimProgress; field in GameView.Sprite 550 mDestroyAnimProgress += tau / getDestroyAnimDuration(); in step() 551 if (mDestroyAnimProgress >= getDestroyAnimCycles()) { in step() 932 mDestroyAnimProgress = 0.0f; 1014 setPaintARGBBlend(mPaint, mDestroyAnimProgress - (int) (mDestroyAnimProgress), in draw() 1068 setPaintARGBBlend(mBulletPaint, mDestroyAnimProgress, in draw() 1106 setPaintARGBBlend(mObstaclePaint, mDestroyAnimProgress, in draw() 1110 mSize * (1.0f - mDestroyAnimProgress), mObstaclePaint); in draw()
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