Searched refs:mDestroyed (Results 1 – 2 of 2) sorted by relevance
506 protected boolean mDestroyed;533 return !mDestroyed && !other.mDestroyed539 return mDestroyed;546 if (mDestroyed) {584 mDestroyed = true;
503 protected boolean mDestroyed; field in GameView.Sprite530 return !mDestroyed && !other.mDestroyed in collidesWith()536 return mDestroyed; in isDestroyed()549 if (mDestroyed) { in step()608 mDestroyed = true; in destroy()931 mDestroyed = false;