Searched refs:mHeadingMagnitude (Results 1 – 2 of 2) sorted by relevance
596 private float mHeadingMagnitude;636 mHeadingMagnitude = pythag(mHeadingX, mHeadingY);637 if (mHeadingMagnitude > 0.1f) {667 final float thrust = mHeadingMagnitude * maxThrust;
661 private float mHeadingMagnitude; field in GameView.Ship921 mHeadingMagnitude = pythag(mHeadingX, mHeadingY);922 if (mHeadingMagnitude > 0.1f) {991 final float thrust = mHeadingMagnitude * mMaxShipThrust;