Searched refs:mMaxShipThrust (Results 1 – 2 of 2) sorted by relevance
66 private float mMaxShipThrust; field in GameView97 mMaxShipThrust = baseSpeed * 0.25f; in GameView()364 mShip.accelerate(tau, mMaxShipThrust, mMaxShipSpeed);
643 private final float mMaxShipThrust = mBaseSpeed * 0.25f; field in GameView.Ship991 final float thrust = mHeadingMagnitude * mMaxShipThrust;