Searched refs:mMode (Results 1 – 5 of 5) sorted by relevance
191 private int mMode; field in LunarView.LunarThread318 if (mMode == STATE_RUNNING) setState(STATE_PAUSE); in pause()360 if (mMode == STATE_RUNNING) updatePhysics(); in run()475 mMode = mode; in setState()477 if (mMode == STATE_RUNNING) { in setState()489 if (mMode == STATE_READY) in setState()491 else if (mMode == STATE_PAUSE) in setState()493 else if (mMode == STATE_LOSE) in setState()495 else if (mMode == STATE_WIN) in setState()504 if (mMode == STATE_LOSE) mWinsInARow = 0; in setState()[all …]
43 private int mMode = READY; field in SnakeView262 if (mMode == READY | mMode == LOSE) { in moveSnake()273 if (mMode == PAUSE) { in moveSnake()330 int oldMode = mMode; in setMode()331 mMode = newMode; in setMode()370 return mMode; in getGameState()411 if (mMode == RUNNING) { in update()
132 private InputViewMode mMode = InputViewMode.SYSTEM_OWNED_NAV_BAR_LAYOUT; field in ThemedNavBarKeyboard.KeyboardLayoutView224 return mMode == InputViewMode.FLOATING_LAYOUT; in isFloatingMode()246 mMode = InputViewMode.FLOATING_LAYOUT; in switchToFloatingMode()279 mMode = InputViewMode.SYSTEM_OWNED_NAV_BAR_LAYOUT; in switchToSeparateNavBarMode()300 mMode = InputViewMode.IME_OWNED_NAV_BAR_LAYOUT; in switchToExtendedNavBarMode()
49 private int mMode; field in ViewfinderProcessor102 mMode = mode; in setRenderMode()153 if (mCheckMerge && mMode == MODE_HDR) { in run()
108 private PorterDuff.Mode mMode; field in DrawableTintingFragment197 mMode = MODES[0]; in onCreateView()261 mMode = mode; in updateTint()269 mImage.setColorFilter(mHintColor, mMode); in updateTint()