Searched refs:mPositionX (Results 1 – 2 of 2) sorted by relevance
501 protected float mPositionX;510 mPositionX = x;524 return pythag(mPositionX - x, mPositionY - y);528 return distanceTo(other.mPositionX, other.mPositionY);543 mPositionX += mVelocityX * tau;562 return mPositionX < 0 || mPositionX >= width569 while (mPositionX <= -mSize) {570 mPositionX += width + mSize * 2;572 while (mPositionX >= width + mSize) {573 mPositionX -= width + mSize * 2;[all …]
498 protected float mPositionX; field in GameView.Sprite507 mPositionX = x; in setPosition()521 return pythag(mPositionX - x, mPositionY - y); in distanceTo()525 return distanceTo(other.mPositionX, other.mPositionY); in distanceTo()546 mPositionX += mVelocityX * tau; in step()586 return mPositionX < 0 || mPositionX >= width in isOutsidePlayfield()593 while (mPositionX <= -mSize) { in wrapAtPlayfieldBoundary()594 mPositionX += width + mSize * 2; in wrapAtPlayfieldBoundary()596 while (mPositionX >= width + mSize) { in wrapAtPlayfieldBoundary()597 mPositionX -= width + mSize * 2; in wrapAtPlayfieldBoundary()[all …]