Searched refs:mRotAngle (Results 1 – 1 of 1) sorted by relevance
67 private float mRotAngle = 0.0f; field in OBJView95 mRotAngle = 0.0f; in reset()215 gl.glRotatef(mRotAngle, 0, 1, 0); in onDraw()224 mRotAngle += mRotVelocity; in onDraw()225 if (mRotAngle < 0.0f) { in onDraw()226 mRotAngle += 360.0f; in onDraw()228 if (mRotAngle > 360.0f) { in onDraw()229 mRotAngle -= 360.0f; in onDraw()