Searched refs:mV (Results 1 – 2 of 2) sorted by relevance
30 mV = new float[4]; in Projector()47 Matrix.multiplyMV(mV, 0, mMVP, 0, obj, objOffset); in project()49 float rw = 1.0f / mV[3]; in project()51 win[winOffset] = mX + mViewWidth * (mV[0] * rw + 1.0f) * 0.5f; in project()52 win[winOffset + 1] = mY + mViewHeight * (mV[1] * rw + 1.0f) * 0.5f; in project()53 win[winOffset + 2] = (mV[2] * rw + 1.0f) * 0.5f; in project()79 private float[] mV; field in Projector
125 mV = 0; in beginAdding()214 int v = mV; in add()251 mV = v; in add()402 private int mV; field in LabelMaker