Searched refs:mVelocityX (Results 1 – 2 of 2) sorted by relevance
503 protected float mVelocityX;515 mVelocityX = x;543 mPositionX += mVelocityX * tau;659 return mVelocityX + polarX(relativeSpeed);668 mVelocityX += polarX(thrust);671 final float speed = pythag(mVelocityX, mVelocityY);674 mVelocityX = mVelocityX * scale;
500 protected float mVelocityX; field in GameView.Sprite512 mVelocityX = x; in setVelocity()546 mPositionX += mVelocityX * tau; in step()980 return mVelocityX + polarX(mBulletSpeed);992 mVelocityX += polarX(thrust) * tau * mMaxSpeed / 4;995 final float speed = pythag(mVelocityX, mVelocityY);998 mVelocityX = mVelocityX * scale * scale;