Searched refs:mViewWidth (Results 1 – 3 of 3) sorted by relevance
37 mViewWidth = width; in setCurrentView()51 win[winOffset] = mX + mViewWidth * (mV[0] * rw + 1.0f) * 0.5f; in project()82 private int mViewWidth; field in Projector
35 private int mViewWidth; field in TextureRenderer100 mViewWidth = viewWidth; in updateViewSize()114 GLES20.glViewport(0, 0, mViewWidth, mViewHeight); in renderTexture()145 float viewAspectRatio = mViewWidth / (float)mViewHeight; in computeOutputVertices()