Searched refs:tau (Results 1 – 2 of 2) sorted by relevance
358 float tau = (currentStepTime - mLastStepTime) * 0.001f;364 mShip.accelerate(tau, mMaxShipThrust, mMaxShipSpeed);365 if (!mShip.step(tau)) {373 if (!bullet.step(tau)) {384 if (!obstacle.step(tau)) {542 public boolean step(float tau) {543 mPositionX += mVelocityX * tau;544 mPositionY += mVelocityY * tau;547 mDestroyAnimProgress += tau / getDestroyAnimDuration();666 public void accelerate(float tau, float maxThrust, float maxSpeed) {[all …]
322 float tau = (currentStepTime - mLastStepTime) * 0.001f; in step() local330 currentShip.accelerate(tau); in step()331 if (!currentShip.step(tau)) { in step()341 if (!bullet.step(tau)) { in step()352 if (!obstacle.step(tau)) { in step()545 public boolean step(float tau) { in step() argument546 mPositionX += mVelocityX * tau; in step()547 mPositionY += mVelocityY * tau; in step()550 mDestroyAnimProgress += tau / getDestroyAnimDuration(); in step()990 public void accelerate(float tau) {[all …]