Searched refs:vx (Results 1 – 1 of 1) sorted by relevance
534 double vx = Math.cos(direction) * dispersion; in drawSplat() local544 temp = vx; in drawSplat()545 vx = temp * Math.cos(orientation) - vy * Math.sin(orientation); in drawSplat()553 float px = (float) (vx * pd); in drawSplat()