Searched refs:vy (Results 1 – 1 of 1) sorted by relevance
535 double vy = Math.sin(direction) * dispersion; in drawSplat() local539 double temp = vy; in drawSplat()540 vy = temp * Math.cos(tilt) - vz * Math.sin(tilt); in drawSplat()545 vx = temp * Math.cos(orientation) - vy * Math.sin(orientation); in drawSplat()546 vy = temp * Math.sin(orientation) + vy * Math.cos(orientation); in drawSplat()554 float py = (float) (vy * pd); in drawSplat()