Searched refs:AbsX (Results 1 – 2 of 2) sorted by relevance
2302 UINTN AbsX; in HBufferImageAdjustMousePosition() local2313 AbsX = TextX; in HBufferImageAdjustMousePosition()2315 AbsX = -TextX; in HBufferImageAdjustMousePosition()2332 if (TempX >= AbsX) { in HBufferImageAdjustMousePosition()2333 TempX -= AbsX; in HBufferImageAdjustMousePosition()
3133 UINTN AbsX; in FileBufferAdjustMousePosition() local3144 AbsX = ABS(TextX); in FileBufferAdjustMousePosition()3153 if (CoordinateX >= AbsX) { in FileBufferAdjustMousePosition()3154 CoordinateX -= AbsX; in FileBufferAdjustMousePosition()