Searched refs:CurrentHorizontal (Results 1 – 1 of 1) sorted by relevance
443 UINT32 CurrentHorizontal; in GopBlt() local451 CurrentHorizontal = VgpuGop->GopModeInfo.HorizontalResolution; in GopBlt()483 if (DestinationX > CurrentHorizontal || in GopBlt()484 Width > CurrentHorizontal - DestinationX || in GopBlt()497 if (SourceX > CurrentHorizontal || in GopBlt()498 Width > CurrentHorizontal - SourceX || in GopBlt()520 (DestinationY + Y) * CurrentHorizontal + DestinationX, in GopBlt()540 (SourceY + Y) * CurrentHorizontal + SourceX, in GopBlt()557 (DestinationY + Y) * CurrentHorizontal + DestinationX, in GopBlt()582 (DestinationY + Y) * CurrentHorizontal + DestinationX, in GopBlt()[all …]