Searched refs:EGL_NO_DISPLAY (Results 1 – 4 of 4) sorted by relevance
317 if (g_dpy == EGL_NO_DISPLAY) { in virgl_renderer_init()324 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()332 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()340 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()356 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()377 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()392 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()407 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()424 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()441 g_dpy = EGL_NO_DISPLAY; in virgl_renderer_init()[all …]
273 if (mEglDisplay != EGL_NO_DISPLAY) in free_gl_surface()275 eglMakeCurrent( EGL_NO_DISPLAY, EGL_NO_SURFACE, in free_gl_surface()280 mEglDisplay = EGL_NO_DISPLAY; in free_gl_surface()356 if ( (mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY)) == EGL_NO_DISPLAY ) in init_gl_surface()
70 #define EGL_NO_DISPLAY ((EGLDisplay)0) macro
870 return EGL_NO_DISPLAY; in eglGetDisplay()1871 return EGL_NO_DISPLAY; //not an error in eglGetCurrentDisplay()