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Searched refs:EGL_SUCCESS (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/OpenglSystemCommon/
DThreadInfo.h27 EGLThreadInfo() : currentContext(NULL), hostConn(NULL), eglError(EGL_SUCCESS) { } in EGLThreadInfo()
/device/generic/goldfish-opengl/system/include/EGL/
Degl.h77 #define EGL_SUCCESS 0x3000 macro
/device/generic/goldfish/camera/
DEmulatedFakeRotatingCameraDevice.cpp56 for (EGLint error = eglGetError(); error != EGL_SUCCESS; error in checkEglError()
/device/generic/goldfish-opengl/system/egl/
Degl.cpp78 case EGL_SUCCESS: return "EGL_SUCCESS"; in eglStrError()
901 getEGLThreadInfo()->eglError = EGL_SUCCESS; in eglGetError()
1314 tInfo->eglError = EGL_SUCCESS; in s_eglReleaseThreadImpl()