Searched refs:GL_ACTIVE_UNIFORM_MAX_LENGTH (Results 1 – 5 of 5) sorted by relevance
359 case GL_ACTIVE_UNIFORM_MAX_LENGTH: in glUtilsParamSize()
228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 macro
1813 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram()4902 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glCreateShaderProgramv()