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Searched refs:GL_ACTIVE_UNIFORM_MAX_LENGTH (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp359 case GL_ACTIVE_UNIFORM_MAX_LENGTH: in glUtilsParamSize()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 macro
Dgl31.h228 #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1813 ctx->glGetProgramiv(self, program, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glLinkProgram()
4902 ctx->glGetProgramiv(self, res, GL_ACTIVE_UNIFORM_MAX_LENGTH, &maxLength); in s_glCreateShaderProgramv()