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Searched refs:GL_ATTACHED_SHADERS (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DglUtils.cpp360 case GL_ATTACHED_SHADERS: in glUtilsParamSize()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h226 #define GL_ATTACHED_SHADERS 0x8B85 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h226 #define GL_ATTACHED_SHADERS 0x8B85 macro
Dgl31.h226 #define GL_ATTACHED_SHADERS 0x8B85 macro