Searched refs:GL_DEPTH_ATTACHMENT (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 1401 case GL_DEPTH_ATTACHMENT: in getBoundFramebufferFormat() 1613 case GL_DEPTH_ATTACHMENT: in attachTextureObject() 1643 case GL_DEPTH_ATTACHMENT: in getFboAttachmentTextureId() 1664 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo() 1665 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, renderbuffer); in detachRbo() 1687 case GL_DEPTH_ATTACHMENT: in detachRboFromFbo() 1732 case GL_DEPTH_ATTACHMENT: in attachRbo() 1762 case GL_DEPTH_ATTACHMENT: in getFboAttachmentRboId() 1787 case GL_DEPTH_ATTACHMENT: in attachmentHasObject() 1820 case GL_DEPTH_ATTACHMENT: in objectOfAttachment()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.cpp | 202 case GL_DEPTH_ATTACHMENT: in framebufferAttachment()
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D | GL2Encoder.cpp | 2780 (state->objectOfAttachment(target, GL_DEPTH_ATTACHMENT) != in s_glGetFramebufferAttachmentParameteriv() 2885 res = res && isCompleteFbo(target, state, GL_DEPTH_ATTACHMENT); in checkFramebufferCompleteness() 3800 src < GL_DEPTH_ATTACHMENT && in s_glReadBuffer() 4529 … state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &read_fbo_format_info); in s_glBlitFramebuffer() 4530 … state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, &draw_fbo_format_info); in s_glBlitFramebuffer()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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D | gl31.h | 365 #define GL_DEPTH_ATTACHMENT 0x8D00 macro
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