Searched refs:GL_DEPTH_STENCIL_ATTACHMENT (Results 1 – 5 of 5) sorted by relevance
1437 case GL_DEPTH_STENCIL_ATTACHMENT: in getBoundFramebufferFormat()1621 case GL_DEPTH_STENCIL_ATTACHMENT: in attachTextureObject()1649 case GL_DEPTH_STENCIL_ATTACHMENT: in getFboAttachmentTextureId()1670 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()1671 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()1701 case GL_DEPTH_STENCIL_ATTACHMENT: in detachRboFromFbo()1740 case GL_DEPTH_STENCIL_ATTACHMENT: in attachRbo()1768 case GL_DEPTH_STENCIL_ATTACHMENT: in getFboAttachmentRboId()1795 case GL_DEPTH_STENCIL_ATTACHMENT: in attachmentHasObject()1837 case GL_DEPTH_STENCIL_ATTACHMENT: in objectOfAttachment()
220 case GL_DEPTH_STENCIL_ATTACHMENT: in framebufferAttachment()
2778 SET_ERROR_IF(attachment == GL_DEPTH_STENCIL_ATTACHMENT && in s_glGetFramebufferAttachmentParameteriv()
681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro