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Searched refs:GL_DEPTH_STENCIL_ATTACHMENT (Results 1 – 5 of 5) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1437 case GL_DEPTH_STENCIL_ATTACHMENT: in getBoundFramebufferFormat()
1621 case GL_DEPTH_STENCIL_ATTACHMENT: in attachTextureObject()
1649 case GL_DEPTH_STENCIL_ATTACHMENT: in getFboAttachmentTextureId()
1670 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1671 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1701 case GL_DEPTH_STENCIL_ATTACHMENT: in detachRboFromFbo()
1740 case GL_DEPTH_STENCIL_ATTACHMENT: in attachRbo()
1768 case GL_DEPTH_STENCIL_ATTACHMENT: in getFboAttachmentRboId()
1795 case GL_DEPTH_STENCIL_ATTACHMENT: in attachmentHasObject()
1837 case GL_DEPTH_STENCIL_ATTACHMENT: in objectOfAttachment()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp220 case GL_DEPTH_STENCIL_ATTACHMENT: in framebufferAttachment()
DGL2Encoder.cpp2778 SET_ERROR_IF(attachment == GL_DEPTH_STENCIL_ATTACHMENT && in s_glGetFramebufferAttachmentParameteriv()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro
Dgl31.h681 #define GL_DEPTH_STENCIL_ATTACHMENT 0x821A macro