Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance
368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
1376 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElements()1491 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElementsNullAEMU()2526 SET_ERROR_IF(ctx->glCheckFramebufferStatus(ctx, GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in s_glCopyTexImage2D()2905 … if (host_checkstatus == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) return GL_FRAMEBUFFER_COMPLETE; in s_glCheckFramebufferStatus()4179 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElementsInstanced()4272 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawRangeElements()