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Searched refs:GL_FRAMEBUFFER_COMPLETE (Results 1 – 4 of 4) sorted by relevance

/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp1376 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElements()
1491 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElementsNullAEMU()
2526 SET_ERROR_IF(ctx->glCheckFramebufferStatus(ctx, GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE, in s_glCopyTexImage2D()
2905 … if (host_checkstatus == GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS) return GL_FRAMEBUFFER_COMPLETE; in s_glCheckFramebufferStatus()
4179 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawElementsInstanced()
4272 SET_ERROR_IF(status != GL_FRAMEBUFFER_COMPLETE, GL_INVALID_FRAMEBUFFER_OPERATION); in s_glDrawRangeElements()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro
Dgl31.h368 #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 macro