Searched refs:GL_MAX_VERTEX_UNIFORM_BLOCKS (Results 1 – 3 of 3) sorted by relevance
766 s_gles1.glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); in virgl_renderer_fill_caps()
752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro