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Searched refs:GL_MAX_VERTEX_UNIFORM_BLOCKS (Results 1 – 3 of 3) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/
DAVDVirglRenderer.cpp766 s_gles1.glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &max); in virgl_renderer_fill_caps()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro
Dgl31.h752 #define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B macro