Searched refs:GL_NONE (Results 1 – 7 of 7) sorted by relevance
64 type(GL_NONE), in IndexRangeKey()
108 mFboState.drawFboCheckStatus = GL_NONE; in init()109 mFboState.readFboCheckStatus = GL_NONE; in init()1193 props.format = GL_NONE; in addFreshRenderbuffer()1354 if (!texrec) return GL_NONE; in queryTexLastBoundTarget()1364 res_info->rb_format = GL_NONE; in getBoundFramebufferFormat()1367 res_info->tex_format = GL_NONE; in getBoundFramebufferFormat()1368 res_info->tex_type = GL_NONE; in getBoundFramebufferFormat()
617 return GL_NONE; in glUtilsColorAttachmentName()
367 #define GL_NONE 0 macro
3768 bufs[i] != GL_NONE && in s_glDrawBuffers()3781 bufs[i] != GL_NONE)), in s_glDrawBuffers()3797 src != GL_NONE && in s_glReadBuffer()3805 src != GL_NONE && in s_glReadBuffer()3811 src != GL_NONE && in s_glReadBuffer()3816 src != GL_NONE && in s_glReadBuffer()