Searched refs:GL_STENCIL_ATTACHMENT (Results 1 – 6 of 6) sorted by relevance
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.cpp | 1419 case GL_STENCIL_ATTACHMENT: in getBoundFramebufferFormat() 1617 case GL_STENCIL_ATTACHMENT: in attachTextureObject() 1646 case GL_STENCIL_ATTACHMENT: in getFboAttachmentTextureId() 1667 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo() 1668 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo() 1694 case GL_STENCIL_ATTACHMENT: in detachRboFromFbo() 1736 case GL_STENCIL_ATTACHMENT: in attachRbo() 1765 case GL_STENCIL_ATTACHMENT: in getFboAttachmentRboId() 1791 case GL_STENCIL_ATTACHMENT: in attachmentHasObject() 1829 case GL_STENCIL_ATTACHMENT: in objectOfAttachment()
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.cpp | 203 case GL_STENCIL_ATTACHMENT: in framebufferAttachment()
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D | GL2Encoder.cpp | 2781 state->objectOfAttachment(target, GL_STENCIL_ATTACHMENT)), in s_glGetFramebufferAttachmentParameteriv() 2812 if (attachment == GL_STENCIL_ATTACHMENT) { in isCompleteFbo() 2886 res = res && isCompleteFbo(target, state, GL_STENCIL_ATTACHMENT); in checkFramebufferCompleteness() 4545 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &read_fbo_format_info… in s_glBlitFramebuffer() 4546 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &draw_fbo_format_info… in s_glBlitFramebuffer()
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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D | gl31.h | 366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
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