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Searched refs:GL_STENCIL_ATTACHMENT (Results 1 – 6 of 6) sorted by relevance

/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.cpp1419 case GL_STENCIL_ATTACHMENT: in getBoundFramebufferFormat()
1617 case GL_STENCIL_ATTACHMENT: in attachTextureObject()
1646 case GL_STENCIL_ATTACHMENT: in getFboAttachmentTextureId()
1667 detachRboFromFbo(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1668 detachRboFromFbo(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, renderbuffer); in detachRbo()
1694 case GL_STENCIL_ATTACHMENT: in detachRboFromFbo()
1736 case GL_STENCIL_ATTACHMENT: in attachRbo()
1765 case GL_STENCIL_ATTACHMENT: in getFboAttachmentRboId()
1791 case GL_STENCIL_ATTACHMENT: in attachmentHasObject()
1829 case GL_STENCIL_ATTACHMENT: in objectOfAttachment()
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGLESv2Validation.cpp203 case GL_STENCIL_ATTACHMENT: in framebufferAttachment()
DGL2Encoder.cpp2781 state->objectOfAttachment(target, GL_STENCIL_ATTACHMENT)), in s_glGetFramebufferAttachmentParameteriv()
2812 if (attachment == GL_STENCIL_ATTACHMENT) { in isCompleteFbo()
2886 res = res && isCompleteFbo(target, state, GL_STENCIL_ATTACHMENT); in checkFramebufferCompleteness()
4545 …state->getBoundFramebufferFormat(GL_READ_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &read_fbo_format_info… in s_glBlitFramebuffer()
4546 …state->getBoundFramebufferFormat(GL_DRAW_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, &draw_fbo_format_info… in s_glBlitFramebuffer()
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro
Dgl31.h366 #define GL_STENCIL_ATTACHMENT 0x8D20 macro