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Searched refs:GL_TEXTURE0 (Results 1 – 9 of 9) sorted by relevance

/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/
DYUVConverter.cpp176 s_gles2.glActiveTexture(GL_TEXTURE0); in createYUVGLTex()
195 s_gles2.glActiveTexture(GL_TEXTURE0); in subUpdateYUVGLTex()
393 createYUVGLTex(GL_TEXTURE0, ywidth, height, &mYtex); in YUVConverter()
424 subUpdateYUVGLTex(GL_TEXTURE0, mYtex, in drawConvert()
/device/generic/goldfish-opengl/system/GLESv1_enc/
DGLEncoder.cpp309 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); in s_glClientActiveTexture()
416 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData()
452 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
/device/generic/goldfish-opengl/shared/OpenglCodecCommon/
DGLClientState.h634 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
DGLClientState.cpp839 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit()
849 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
/device/generic/goldfish-opengl/system/include/GLES/
Dgl.h449 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/include/GLES2/
Dgl2.h272 #define GL_TEXTURE0 0x84C0 macro
/device/generic/goldfish-opengl/system/GLESv2_enc/
DGL2Encoder.cpp2024 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData()
2027 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData()
2077 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i()
3562 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glUniform1ui()
4945 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1i()
4971 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1ui()
/device/generic/goldfish-opengl/system/include/GLES3/
Dgl3.h272 #define GL_TEXTURE0 0x84C0 macro
Dgl31.h272 #define GL_TEXTURE0 0x84C0 macro