Searched refs:GL_TEXTURE0 (Results 1 – 9 of 9) sorted by relevance
/device/generic/opengl-transport/host/libs/virglrenderer/libOpenglRender/ |
D | YUVConverter.cpp | 176 s_gles2.glActiveTexture(GL_TEXTURE0); in createYUVGLTex() 195 s_gles2.glActiveTexture(GL_TEXTURE0); in subUpdateYUVGLTex() 393 createYUVGLTex(GL_TEXTURE0, ywidth, height, &mYtex); in YUVConverter() 424 subUpdateYUVGLTex(GL_TEXTURE0, mYtex, in drawConvert()
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/device/generic/goldfish-opengl/system/GLESv1_enc/ |
D | GLEncoder.cpp | 309 ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); in s_glClientActiveTexture() 416 m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); in sendVertexData() 452 … m_state->setActiveTextureUnit(i - GLClientState::TEXCOORD0_LOCATION + GL_TEXTURE0); in sendVertexData()
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/device/generic/goldfish-opengl/shared/OpenglCodecCommon/ |
D | GLClientState.h | 634 GLint tex = getActiveTexture() + GL_TEXTURE0; in getClientStateParameter()
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D | GLClientState.cpp | 839 GLuint unit = texture - GL_TEXTURE0; in setActiveTextureUnit() 849 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]); in getActiveTextureUnit()
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/device/generic/goldfish-opengl/system/include/GLES/ |
D | gl.h | 449 #define GL_TEXTURE0 0x84C0 macro
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/device/generic/goldfish-opengl/system/include/GLES2/ |
D | gl2.h | 272 #define GL_TEXTURE0 0x84C0 macro
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/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GL2Encoder.cpp | 2024 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + samplerVal, in updateHostTexture2DBindingsFromProgramData() 2027 hostActiveTexture = GL_TEXTURE0 + samplerVal; in updateHostTexture2DBindingsFromProgramData() 2077 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + x, target)) { in s_glUniform1i() 3562 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glUniform1ui() 4945 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1i() 4971 if (ctx->updateHostTexture2DBinding(GL_TEXTURE0 + v0, target)) { in s_glProgramUniform1ui()
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/device/generic/goldfish-opengl/system/include/GLES3/ |
D | gl3.h | 272 #define GL_TEXTURE0 0x84C0 macro
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D | gl31.h | 272 #define GL_TEXTURE0 0x84C0 macro
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