Searched refs:INVALID_MATCH (Results 1 – 1 of 1) sorted by relevance
/device/generic/goldfish-opengl/system/GLESv2_enc/ |
D | GLESv2Validation.cpp | 307 #define INVALID_MATCH(x, y) \ in blitFramebufferFormat() macro 311 INVALID_MATCH(GL_FLOAT, GL_BYTE) in blitFramebufferFormat() 312 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_BYTE) in blitFramebufferFormat() 313 INVALID_MATCH(GL_FLOAT, GL_UNSIGNED_INT) in blitFramebufferFormat() 314 INVALID_MATCH(GL_FLOAT, GL_INT) in blitFramebufferFormat() 315 INVALID_MATCH(GL_INT, GL_UNSIGNED_BYTE); in blitFramebufferFormat() 316 INVALID_MATCH(GL_UNSIGNED_INT, GL_UNSIGNED_BYTE); in blitFramebufferFormat() 317 INVALID_MATCH(GL_INT, GL_BYTE); in blitFramebufferFormat() 318 INVALID_MATCH(GL_UNSIGNED_INT, GL_BYTE); in blitFramebufferFormat() 319 INVALID_MATCH(GL_DEPTH32F_STENCIL8, GL_DEPTH24_STENCIL8); in blitFramebufferFormat()
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