Searched refs:PHYSICAL_PRESENCE_NO_ACTION (Results 1 – 3 of 3) sorted by relevance
37 #define PHYSICAL_PRESENCE_NO_ACTION 0 macro
922 case PHYSICAL_PRESENCE_NO_ACTION: in HaveValidTpmRequest()1034 TcgPpData->PPRequest = PHYSICAL_PRESENCE_NO_ACTION; in ExecutePendingTpmRequest()1091 TcgPpData->PPRequest = PHYSICAL_PRESENCE_NO_ACTION; in ExecutePendingTpmRequest()1137 if (TcgPpData->PPRequest != PHYSICAL_PRESENCE_NO_ACTION) { in ExecutePendingTpmRequest()1254 if (TcgPpData.PPRequest == PHYSICAL_PRESENCE_NO_ACTION) { in TcgPhysicalPresenceLibProcessRequest()1353 if (TcgPpData.PPRequest == PHYSICAL_PRESENCE_NO_ACTION) { in TcgPhysicalPresenceLibNeedUserConfirm()
194 case PHYSICAL_PRESENCE_NO_ACTION: in PhysicalPresenceCallback()