Searched refs:PeiMachineType (Results 1 – 1 of 1) sorted by relevance
2108 UINT16 PeiMachineType = 0; in UpdateArmResetVectorIfNeeded() local2146 Status = GetCoreMachineType(PeiPe32, &PeiMachineType); in UpdateArmResetVectorIfNeeded()2161 if (UpdateVectorSec && (MachineType != PeiMachineType)) { in UpdateArmResetVectorIfNeeded()2166 MachineType = PeiMachineType; in UpdateArmResetVectorIfNeeded()