Searched refs:RANDOM_MAGIC (Results 1 – 6 of 6) sorted by relevance
35 #define RANDOM_MAGIC 0x9A4DBEAF macro79 RandomSN->Magic = RANDOM_MAGIC; in GenerateUsbSNBySeed()194 if (RandomSN->Magic == RANDOM_MAGIC) { in LoadSNFromBlock()268 RandomSN->Magic = RANDOM_MAGIC; in StoreSNToBlock()
13 #define RANDOM_MAGIC 0x9a4dbeaf macro
42 #define RANDOM_MAGIC 0x9A4DBEAF macro182 if (RandomSN->Magic != RANDOM_MAGIC) { in AbootimgAppendKernelArgs()
86 #define RANDOM_MAGIC 0x9A4DBEAF macro422 if (RandomSN->Magic != RANDOM_MAGIC) { in AbootimgAppendKernelArgs()
44 #define RANDOM_MAGIC 0x9A4DBEAF macro
46 #define RANDOM_MAGIC 0x9A4DBEAF macro