Searched refs:SOCKET_STATE_CONNECTED (Results 1 – 7 of 7) sorted by relevance
701 pSocket->State = SOCKET_STATE_CONNECTED; in EslUdp4SocketIsConfigured()795 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslUdp4TxBuffer()
838 pSocket->State = SOCKET_STATE_CONNECTED; in EslIp4SocketIsConfigured()932 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslIp4TxBuffer()
746 pSocket->State = SOCKET_STATE_CONNECTED; in EslUdp6SocketIsConfigured()840 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslUdp6TxBuffer()
61 SOCKET_STATE_CONNECTED, ///< Accept or connect call was successful enumerator
860 pNewSocket->State = SOCKET_STATE_CONNECTED; in EslSocketAccept()1762 case SOCKET_STATE_CONNECTED: in EslSocketConnect()2233 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslSocketGetPeerAddress()4458 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslSocketReceive()
239 pSocket->State = SOCKET_STATE_CONNECTED; in EslTcp4ConnectComplete()1942 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslTcp4TxBuffer()
245 pSocket->State = SOCKET_STATE_CONNECTED; in EslTcp6ConnectComplete()2011 if ( SOCKET_STATE_CONNECTED == pSocket->State ) { in EslTcp6TxBuffer()