Searched refs:ScreenOrientation (Results 1 – 8 of 8) sorted by relevance
39 StripePtrVec StripesNewerThan(ScreenOrientation orientation,60 StripePtrVec& Stripes(ScreenOrientation orientation) REQUIRES(stripes_lock_);61 const StripePtrVec& Stripes(ScreenOrientation orientation) const
122 Coordinates CoordinatesForOrientation(ScreenOrientation orientation) const;128 void SetScreenOrientation(ScreenOrientation orientation) EXCLUDES(m_);166 ScreenOrientation current_orientation_ GUARDED_BY(m_) =167 ScreenOrientation::Portrait;
63 if (stripe.orientation == ScreenOrientation::Landscape) { in Rotated()85 stripe.orientation = ScreenOrientation::Landscape; in Rotated()95 ScreenOrientation orientation, const SeqNumberVec& seq_numbers) const { in StripesNewerThan()109 ScreenOrientation orientation) { in Stripes()114 ScreenOrientation orientation) const { in Stripes()
50 enum class ScreenOrientation { Portrait, Landscape }; enum64 ScreenOrientation orientation{};
361 << (current_orientation_ == ScreenOrientation::Portrait in FrameBufferUpdateRequestHandler()466 if (current_orientation_ == ScreenOrientation::Landscape) { in HandlePointerEvent()480 ScreenOrientation orientation) const { in CoordinatesForOrientation()489 case ScreenOrientation::Portrait: in CoordinatesForOrientation()491 case ScreenOrientation::Landscape: in CoordinatesForOrientation()497 return current_orientation_ == ScreenOrientation::Portrait in ScreenWidth()503 return current_orientation_ == ScreenOrientation::Portrait in ScreenHeight()508 void VncClientConnection::SetScreenOrientation(ScreenOrientation orientation) { in SetScreenOrientation()541 SetScreenOrientation(ScreenOrientation::Portrait); in RotateIfIsRotationCommand()546 SetScreenOrientation(ScreenOrientation::Landscape); in RotateIfIsRotationCommand()
42 ScreenOrientation orientation{};80 ScreenOrientation orientation);
110 s.orientation = ScreenOrientation::Portrait; in MakeStripes()
105 ScreenOrientation orientation) { in SetOrientation()