Searched refs:float_round_to_zero (Results 1 – 9 of 9) sorted by relevance
133 if ( roundingMode == float_round_to_zero ) { in roundAndPackInt32()183 if ( roundingMode == float_round_to_zero ) { in roundAndPackInt64()323 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat32()493 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat64()682 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloatx80()738 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloatx80()760 if ( ( roundingMode == float_round_to_zero ) in roundAndPackFloatx80()1001 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat128()1026 if ( ( roundingMode == float_round_to_zero ) in roundAndPackFloat128()1671 case float_round_to_zero: in float32_round_to_int()[all …]
89 #define float_round_to_zero FP_RZ macro
82 float_round_to_zero = 1, enumerator
219 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat32()429 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat64()449 if ( ( roundingMode == float_round_to_zero ) in roundAndPackFloat64()756 case float_round_to_zero: in float32_round_to_int()774 else if ( roundingMode != float_round_to_zero ) { in float32_round_to_int()1604 else if ( roundingMode != float_round_to_zero ) { in float64_round_to_int()1648 else if ( roundingMode != float_round_to_zero ) { in float64_round_to_int()
220 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat32()430 if ( roundingMode == float_round_to_zero ) { in roundAndPackFloat64()450 if ( ( roundingMode == float_round_to_zero ) in roundAndPackFloat64()757 case float_round_to_zero: in float32_round_to_int()775 else if ( roundingMode != float_round_to_zero ) { in float32_round_to_int()1605 else if ( roundingMode != float_round_to_zero ) { in float64_round_to_int()1649 else if ( roundingMode != float_round_to_zero ) { in float64_round_to_int()
118 #define float_round_to_zero FP_RZ macro
138 to one of the values `float_round_nearest_even', `float_round_to_zero',
2089 roundingCode = float_round_to_zero; in timeFunctionVariety()